I recently completed Beyond: Two Souls. Last month, I also beat the game Journey. I wanted to do separate reviews, but the themes in these game couldn't be more fitting.
Journey was developed by the same team that created flOw and Flower. The game starts out with what appears to be a shooting star (or a meteor) racing across the sky. The scene pans across the screen overlooking a desert landscape. It cuts to a red-overall, shrouded character, the unnamed protagonist you play, with a red scarf with gold-embroidered designs. There is no dialog in the game. All you have are subtle onscreen prompts on how to control your character.
You encounter these cloth-like materials all over the environment. They seem to be made from the same material as your character's cloak. You can "call" these things with your character's quipping noise that sounds like random staccato-ed cello notes. They gather around your character and allow it to move faster and hover about for a few seconds depending on how long your scarf has gotten.