Wednesday, September 11, 2019

Final Fantasy XV - A Playthrough

I know I basically lambasted this game in my review and I didn't really expect much. However, I'm still going to finish this game for reasons. I've been playing most RPGs with a guide in hand to help me along the way. When it comes to JRPGs or just huge open world games like Fallout 3 or the Assassin's Creed games, I've got a strategy guide on the ready to get all the collectibles and game objectives for perfect playthrough. Back in the late 90s and 2000s, I used to buy strategy guides. Now with a really fast Internet and more developed online presence, there's really no reason to buy strategy guides when you have a gaming community contributing strategies for the game for free.

That said, I've been pretty relaxed with Final Fantasy XV. I'm treating this unlike any of the Final Fantasy games i've played before. I'm going about it my way like a sandbox game. Maybe that's how Squeenix designed it: to be a Final Fantasy game that is not as rigid and linear as past games.

Anywho, I've been doing side quests for the most part of my current 35+ hour playthrough. Actual game time is probably closer to 30+ actual hours of gaming. I'm still on Chapter 3 of the main story and already pretty high level. I logged in close to 12 hours of progress between Saturday and Sunday night this past weekend when tragedy happened: I accidentally overwrote my current save data with an older one.

Balouve Mines


The following day, I checked what quests I had to redo. They're not much, but they're still a pain to do with driving, running, riding a chocobo to the destination and fulfilling the quest. Prior to tackling these quests again, I remembered the various treasure spawn points in the game that I've come a cross. Some of them hold key items for fetch quests to upgrading weapons.

The in-game map is filled with icons from information supplied by chefs and cooks in the game (they not only cook you food, but they hand out hunting quests and provide info about the immediate area about active quests, treasure, parking and pitstops, or item spawn points).

So while I'm redoing these quests, I'm also scouring the area for these spawn points to activate scripted events that I may not know of (like photo op quests to take photos of scenic views with the gang). One of the treasure locations is near an abandoned train track which I encountered earlier in the game in Chapter 1. I thought it was just a backdrop with nothing of value. I decided to follow the train track and it lead me to an abandoned mine. These function as dungeons in the game and hold the royal weapons that your main character must collect to help in his battle in reclaiming the thrown of Insomnia and bring back the crystal (because it's not a Final Fantasy game if the crystal is not in danger).


It turned out to be a high level dungeon with very low level minions (goblins that push mine carts your way for damage) and a high level samurai like boss. I beat it and recovered a royal weapon (a cross bow). This was not marked on the map so finding it by accident was a really nice experience.

Castlemark Tower


There's a photo quest that I had to redo about taking a photo of an ancient royal burial site/tomb. When I finished this quest in my lost save data, the site was ransacked with a note from the Hunting HQ people in the game saying the weapon was stolen by daemons and brought to Castlemark. I didn't know what it means so I just ignored it for now. I figured I'd run into it again later in the game when I've unlocked more features like summoning gods.

(Note: Daemons are creatures of the night which are mostly high level and more dangerous than creatures during the day. The lore of the game is that there's an unknown malady causing longer nights for the world of Eos and daemons rule the dark)

In my quest of redoing these quests, I was trying to catch some fish with the main character and realized a map location which I went through last week to hunt a monster that only appears at night. There's a circular structure in the area, so I decided to go over there with my chocobo in daylight. It turns out be an abandoned castle and was, in fact, Castlemark Tower. The game map updates it as a dungeon location, but there is no entrance to go inside. I remembered the message from that ransacked tomb about daemons. Since daemons only appear at night, I waited at a local camping ground (save points and camping in the game where it tallies all the experience points you accumulated and levels you up, including your skills). At night time, I went back to Castlemark Tower and some of the walls and floors are illuminated. The entrance is also now open and I was right that it only opens at night.


This dungeon has some seriously high level enemies, confusing layout, and moving wall blocks. The final boss is a dragon (Jabberwock). Beating it netted me a greatsword from the past king whose tomb was ransacked.

So what do all of these have in common? Despite not progressing the main story, I'm actually enjoying the side quests and random/surprise encounter in the game. Final Fantasy XV is very different from past Final Fantasy games. I was really used to the rigid linear storytelling. I was also used to knowing what would happen next with a strategy guide, but playing this game blindfolded, in a way, has been refreshing.

I'm going to continue exploring every inch of the map that I can get to, hoping for more surprise encounters like the Balouve Mines and Castlemark Tower again.

I'm done.

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